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Title - Unatco Adventures Part 1
BSP Name - UnatcoHQ.dx
Author - Smithers13 (AgentSmithereens)
Release Date - October 2007
Email Address - smithers13@hotmail.co.uk
Game - Deus Ex: Single Player
File Size - 1.4KB

Description (SPOILERS) - Set after the third mission in Deus Ex in which JC Denton finds out that 
              his brother Paul is working for the NSF, JC must travel to Los Angeles on a
              mission to assassinate Tracer Tong. But will JC stay loyal to Unatco or
              double cross them and join his brother?
              In this first part of Unatco Adventures, JC starts at the new, relocated 
              Unatco HQ and finds out his mission before setting off.
 
Additional Thanks To - everyone at dxediting.com, particularly Dr Dumb Lunatic and Carone 
                       for his CaroneElevatorSet

Installation - Make sure you have a complete, fully working copy of Deus Ex, preferably
               patched to the latest version. 
               Then put the files into the correct subfolders of your DeusEx folder:
               .u ---------- DeusEx/System
               .dx-----------DeusEx/Maps
               .utx----------DeusEx/Textures
               Then load up Deus Ex, hit 'T', delete the 'Say' bit and type open 20_UnatcoHQ
               Then the map should open.

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Notes - Although there are technically no enemies in this map, be aware that dying is not
        the only way to lose the game.
      - A typical time to play through this mission, completing all goals and exploring all
        areas is around half an hour to 45 minutes.
      - When you are having a non interactive conversation with an NPC (eg. the NPC is 
        just saying a bark) everyone except 1 person has 4 things to say. 

Known bugs - When rescuing the prisoner, sometimes Unatco troopers will fight and kill 
             each other. 
           - The prisoner probably won't completely follow you into the elevator first time
             and will get stuck in the doors. If this happens, open the doors again, walk
             out of the elevator, turn around to face the prisoner, and he should back up
             into the elevator.
           - There seems to be a very small invisible ledge below the bannister on Level 3.
           - Sometimes when you stand on the snooker table, JC will 'tapdance' on the balls 
             for quite a long time before eventually falling off.
           - If for some reason an NPC gets off their designated chair, chances are they 
             won't sit back down on it, but will wander around.
           
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Map Information:

New Textures - Yes
New Scripts/Classes - Yes
New Sounds - No
New Music - No

Map Construction:

Base - Scratch
Construction Time - Around 9 months, although if I worked on it solidly it could be about 3.
Build Programs - UnrealEd 1, UCCMake.bat
Build Time - About 5 minutes
Other Programs - MS Paint

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You MAY distribute this zip file and/or its contents by any electronic means, 
provided you leave the contents unaltered and include this text file, also 
unaltered.  You MAY not use this in a commercial product without my EXPLICIT 
permission. Map authors MAY use my textures without permission, as long as 
credit is given in the accompanying readme file.

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